AI Insights · Timothy · July 2022
Top 5 Virtual Pet Apps on iOS in Poland Q2 2022
Explore the performance of the top 5 virtual pet apps on iOS in Poland during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 virtual pet apps on iOS in Poland showcased varied performance trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower offers valuable insights into these trends.
My Cat – Virtual Pet Games from Akita Limited Liability Company displayed a significant increase in weekly revenue, peaking at approximately $342 in early May before gradually declining to around $218 by the end of June. Weekly downloads surged in April, reaching a high of 1.4K, but saw a steady decline afterward, ending the quarter at 227. Active users also peaked in mid-April at 3.4K, before decreasing to 681 by the end of June.
Kid-E-Cats: Pet Doctor Games! by DevGame OU experienced relatively stable weekly revenue, fluctuating between $112 and $177. Weekly downloads were highest in mid-April at 254 but gradually decreased to 92 by the end of June. Active user numbers remained fairly consistent, peaking at 828 in mid-April and ending the quarter with 709.
My Talking Angela 2 from Outfit7 Limited showed an increase in weekly revenue, peaking at $207 in mid-April before declining to $24 by the end of June. Weekly downloads remained relatively stable, with a high of 1.1K in mid-April and 904 by the end of June. Active users peaked at 3.8K in mid-June, ending the quarter at 3.9K.
My Talking Tom 2, also by Outfit7 Limited, maintained stable weekly revenue, peaking at $88 in mid-April and ending the quarter at $41. Weekly downloads saw a significant spike in late May, reaching 1.2K, before tapering off to 315 by the end of June. Active users peaked at 10.2K at the start of the quarter and ended at 8.8K.
Lastly, My Talking Tom from Outfit7 Limited showed fluctuating weekly revenue, peaking at $83 in early April and ending at $17. Weekly downloads were highest at the start of the quarter with 1.7K and concluded at 772. Active users remained consistently high, starting at 21.6K and ending the quarter at 19.4K.
For more detailed insights and data on app performance, visit Sensor Tower.